Divinity: Original Sin 2 Update Out Now
Divinity: Original Sin 2 Update Out Now, Patch Notes Detail Everything That's Changed
Divinity: Original Sin Update 3 Patch Notes
Improvements and Changes
- Improved and added several quest status updates in the Journal
- Fixed several quests not closing properly or when expected
- Spider legs now correctly prevent player from getting Webbed
- Tweaked frequency of certain automated dialogs
- Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
- Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
- Save/load screen has been reskinned
- Removed camera shake from poison damage over time
- Smoke now blocks Attack Of Opportunity
- Lowered Persuasion difficulty in Arx
- Pressing the right mouse button now stops all characters' movement chained to the current character
- Reskinned lobby and serverlist
- Improved Taunting in favour of the Taunter
- Optimised performance on certain AI actions
- Filter states on inventory are now saved
- Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
- Reactive Shot now uses equipped weapon stats to calculate damage
- Reduced survivability and base damage of Bone Widow
- Reduced Chicken form running distance to 6 meters
- Small reduction in XP gain in Reaper's Coast and Council of Seven areas
- Fixed melee and rogue archetypes ignoring characters with Stench talent
- Fixed Windego's skills if you meet her in Council of Seven
- Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper's Coast
- The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
- Voidwoken chicken should not be able to absorb source points
- Updated stats, skills, loot and archetype of Zaleskar
- Lobby browser now shows map names alphabetically
- Controller UI shows button hint in dialog windows when you can scroll
- Controller type can be auto detected and button hints are shown accordingly
- There is now a button to immediately go to the Recipe window (H by default)
- In the rune screen, you can now see all runes in all your party members' inventories
Divinity: Original Sin 2 Update Out Now
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