itSeez3D Announces Avatar SDK for Unity
“Virtual avatars have recently become increasingly popular, especially in sports games and social VR apps. With the advance of VR and AR, the demand to get humans into the digital world is only increasing”, said Victor Erukhimov, itSeez3D CEO. “Our new Avatar SDK for Unity makes it super-easy to bring the avatar technology into any Unity-based game or VR/AR experience. With the Avatar SDK for Unity now every developer can bring face scanning technology into their games and allow players to create their own personalized in-game avatars, making the gameplay much more exciting and immersive.”
Key features of the Avatar SDK for Unity:
- Automatic generation of a color 3D face model from a single selfie photo in 5-10 seconds (!). Works best with selfies, but can be used with any portrait photo.
- Shape and texture of the head model are unique for each person, synthesized with a deep learning algorithm crafted by computer vision experts
- Head models support runtime blendshape facial animations (45 different expressions)
- Generated 3D heads include eyes, mouth, and teeth
- Algorithms synthesize 3D meshes in mid-poly resolution, ~12k vertices, and ~24k triangles
- Six predefined hairstyles with hair-recoloring feature (many more available on request)
- Avatar generation API can be used in design-time and in run-time, which means you can allow users to create their own avatars in your game
- Cloud version is cross-platform, and offline version currently works on PCs with 64-bit Windows (support for more platforms is coming soon)
- Well-documented samples showcasing the functionality.
Availability
The Avatar SDK for Unity is offered in two modes - “Cloud” and “Offline”. The “Cloud” version is available at http://avatarsdk.com/
itSeez3D Announces Avatar SDK for Unity
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